u-Substitution: My Very First Pullback
You usually hear about pullbacks in advanced calculus, but we’ve already snuck one by you in calc 1. Let me show you where.
Contents:
The setup
- Walk along the
axis. - Stop for a sec every once in while and calculate
. - Sum up the areas of some (red) rectangles.
-
Do step 2. often enough and you get
Try it out live:
Going fast
Stopping every
Somewhat surprisingly, the blue and the red rectangles give us different numbers. What went wrong? We slowed down at the top to look at the view, but the relevant blue rectangle doesn’t know we haven’t moved much during his
You might want to click a rectangle up there right now.
Let’s redo the sum with this new information.
This time, each blue rectangle reminded us how much
At the limit
Pullbacks galore
We moved geometric information (about lengths of
-
You’ve used a map with a scale, so now you know. In this case the map pulls back lengths from the actual world to the paper it’s printed on.
A pullback - For really good maps, this 1d scale doesn’t cut it anymore. You need to pull back a metric tensor. The first 10 mins of this video are a great intro, though it picks up speed afterwards.
- Steve Mould has some other, physics inspired examples.
Reverse chain rule
Summing rectangles is cute, but you should check out the proof [Wiki]. It’s a one liner using the chain rule:
You understand this one intuitively if you’ve ever switched gears in a car. If not, check out the viz here.